Dr. Strange is the Sorcerer Supreme of Earth's Universe, with the greatly extended lifespan befitting his station. He has unparalleled mastery of the mystic arts, which he uses to defend this reality from otherworldly threats. His primary magical patrons are a group of entities known as "the Vishanti", a trinity of godly beings composed of Agamotto, Hoggoth and Oshtur. He has, on rare occasions, called upon the power of the demon Dormammu, an arch-nemesis.
Strange holds an M.D. in neurosurgery, although his ability to perform such delicate tasks has been compromised due to his accident. He is also an accomplished martial artist, learning martial arts as part of his training to be a mystic, and possesses considerable strategic skills, which he has employed as leader of the Defenders.
Dr. Strange's powers are all mystical but take several forms. Main manifestations include:
Personal abilities — As a result of his mystic training, Dr. Strange is capable of a manipulating the forces of magic as well as reality for a great many abilities such as astral projection, telepathy, hypnotism or mesmerism, thought-casting, illusion-casting, and several others. These are put in a separate category because he seems to perform these functions as a telepath would, not needing to manipulate magic to do it. These abilities can be exhausted through over-use but can be amplified by mystic energy (as against Moondragon) or the Eye of Agamotto (done countless times) to afford Strange powerful psychic abilities.
Universal sources — By manipulating the ambient mystical energy of this universe, Dr. Strange can perform a great many functions. Commonly this is seen as energy bolts that range from low power to planet destroying, transmutation, telekinesis, teleportation, protective shields, etc. He uses this mystical energy to cast spells of a near infinite variety. Dr. Strange has also been shown to amass as much wealth/gold as he desires using magic, as he has done to pay debts.
Divine sources — Dr. Strange can channel the virtually unlimited extra-dimensional energy of nigh-omnipotent mystical and non-mystical beings in multiple dimensions (known as Principalities) to empower his spells, as many other sorcerers do. This can take the form of standard spells ("Crimson Bands of Cyttorak") or just stating what he wants to occur and channeling some being to make it happen. This ability to be a conduit to multiversal power sources has given rise to the phrase "Dr. Strange is as powerful as the god he invokes"
In the miniseries "The Oath", it is said that he cannot use magic that can replicate anything discovered by human science.
By force of will, Dr. Strange can "take" the power of another entity. This does not require the use of a spell. He uses this ability against Captain Universe[citation needed] as well as against Arioch and Shuma-Gorath in Strange Tales Volume 2. This is considered black magic and as such, he rarely employs this. Also, when taking the powers of omnipotent entities, he can absorb their mind and assume their duties and roles in the dimension in which they exist. But, if his will falters, he can lose all sense of self. (He used this in the recent animated movie to defeat Dormammu by draining its power)
In the Black Magic saga in Strange Tales Volume 2, Dr. Strange also became proficient in Black Magic under the tutelage of Kaluu, including using the necromantic energy released in death for various effects. After he purged Shuma-Gorath from himself, he has since stopped using black magic.
At a certain period, Dr. Strange became a receptacle of Earth's Gaia magic through the use of a forge built with the support of all his magical artifacts. This energy was exhausted in the War of Seven Spheres.
For a brief period, research from the Vishanti library led Strange to tap into "catastrophe magic" by invoking a mystical alignment of all the planets, but this source of magic was limited and he ceased using it specifically as a source of his power.
In the Marvel Universe canon, virtually any human is capable of learning and harnessing magic — considered simply another form of energy within continuity — through training; however, each person has a different potential.
Strange's own power is often amplified by the numerous magical artifacts that are in his possession or by artifacts that he uses in the course of his adventures. The two artifacts he carries with him at all times are the Eye of Agamotto and the Cloak of Levitation:
The Eye of Agamotto (which resides within the Amulet of Agamotto worn at Dr. Strange's throat) is a powerful and valued artifact that has many functions. Using the Eye, Strange can see through any lie, deception or illusion, send the eye out at light speed to intercept and absorb massive amounts of any type of energy and free others who are trapped in their own illusions. It is often used to amplify his mind's eye, giving psychic abilities that rival the most powerful of telepaths. It is also often used to play back an area's past events and open dimensional portals. When used offensively, no being can withstand its light for long; due to its lethal effect, it is often used as a weapon of last resort. The amulet can only be used by a being with a pure heart and a clean soul.
The Cloak of Levitation allows him to fly, and responds to his thoughts. Strange has used it many times as a "third set of hands" to attack a foe when his own body has been incapacitated. The Cloak is nearly indestructible, often escaping damage during even the most violent confrontations. The cloak has acted independently from Strange as though it has a will of its own. The cloak has been nearly destroyed on at least three occasions:
Strange Tales vol. 1, #157 — During a battle with Zom at Stonehenge. Strange was able to reconstruct it in a display of power to prove to The Living Tribunal that Strange was worthy to set right the cosmic events recently unleashed
Doctor Strange vol. 2, #77 — During a battle with the demon Khat while Strange was in the slow decline of his white-magical powers. The cloak was repaired by Enitharmon the Weaver, the former master of Strange's second apprentice, Rintrah. While the damage to the Cloak on this occasion was not as severe as previously, Strange was unable to repair it himself
The third instance is convoluted. During his attempt to garner a new power-base for himself, after foregoing the powers and protections of the Vishanti, Strange went underground to create his new power forge, and when he was finished he was rejuvenated, younger-looking and wearing a new costume (including a mystical black body suit) and he had transformed the Cloak into something more resembling a Kimono or robe (Doctor Strange vol. 3, #76), however, soon he was drafted into the War of the Seven Spheres by the Vishanti. After battling for five thousand years in another dimension, Strange was returned to Earth (at a time mere months from when he was spirited away) a tattered shambles (issue #80). His magical abilities depleted and his new Robe/Cloak shredded. He soon incorporated elements of the cloak into what would be called the "Overcoat of Levitation"; a red trench coat with the Cloak's gold trim along the collar. He soon returned, however, to his traditional Cloak.
Other artifacts include the Orb of Agamotto, which he uses daily to monitor the surrounding dimensions for trouble; the Wand of Watoomb, which amplifies his power; and the Book of the Vishanti, which contains some of the multiverse's most powerful and secret spells and counter-spells. He owns countless other artifacts he can bring out in times of need. As a result of being a member of the Illuminati, he has also come into possession of the "Soul" gem of the Infinity Gauntlet.
Dr. Strange is functionally immortal, having the immortallity conferred upon him by the Ancient One after Strange assumed the title of Sorcerer Supreme. He does not age nor succumb to medical diseases, though he can be killed. His physical appearance is usually a man in his 40's even though he is chronologically in his 80's. He also survived five thousand years in the War of Seven Spheres but his memory of this period has magically faded so it may not count towards his chronological age.