Marvel Universe
Would you like to react to this message? Create an account in a few clicks or log in to continue.


A Marvel World
 
HomeHome  HomeHome  GalleryGallery  Latest imagesLatest images  SearchSearch  RegisterRegister  Log inLog in  

 

 Gambit's powers and abilities

Go down 
2 posters
AuthorMessage
Dirge




Male
Number of posts : 21
Age : 34
Registration date : 2008-09-10

Character Statistics
Hero Experience Points:
Gambit's powers and abilities Left_bar_bleue30/1000Gambit's powers and abilities Empty_bar_bleue  (30/1000)
Spam Level:
Gambit's powers and abilities Left_bar_bleue0/10Gambit's powers and abilities Empty_bar_bleue  (0/10)
Stats and Traits:

Gambit's powers and abilities Empty
PostSubject: Gambit's powers and abilities   Gambit's powers and abilities I_icon_minitimeWed Sep 10, 2008 9:18 pm

Powers and abilities

1. Eyes

Remy’s most obvious mutation is that of his eyes with the normally white sclera replaced with black and his iris coloured red. His eyes also glow when he is using his second mutation, kinetic energy manipulation, and at times when he is extremely emotional. When he was briefly fully depowered by the High Evolutionary his eyes reverted to a shade of brown.
2. Kinetic Energy Manipulation

Remy’s second mutation is that of kinetic energy manipulation, whereby he taps into potential energy and, using the bio-kinetic energy within his body, converts it into kinetic energy on contact.

Remy is not immune to the affects of his own powers, unlike some mutants (e.g. the Summers Brothers), and has injured himself with a charged object's detonation in the past.

Kinetic energy manipulation has four consequences:
1. Detonation

When Remy ‘charges’ an object, converting its potential energy into kinetic energy, and throws it at a target the object releases this energy explosively on impact.

He generally prefers smaller objects, such as playing cards or pebbles, as larger objects take more time to ‘charge’ and are harder to throw with accuracy. If he wants, Remy can partially charge an object to reduce the amount of energy released. The only limitations real limitations to his ability to detonate things are time and moving the object to the target.

Remy usually charges objects by touching them with his hands, normally through gloves, however he can also use other parts of his body, such as his tongue.

Remy is unable to use this power to charge organic objects at its current reduced strength however, with his powers at full strength he is able charge any organic or inorganic object within his line of sight and manipulate the potency of the bio-kinetic energy to cause various effects such as burning or molecular discomfort.

For the most part he has been shown to have excellent control over this power and has used it in many different ways; including using a charge to disintegrate an object, using a charged air molecules to propel a team mate into the air, weakening doors, and creating time-delay charges that explode up to minutes later.

2. Heat and Light

By charging an object to a certain degree it is possible for Gambit to illuminate everything within a 10 ft radius. This light is bright enough to read by. A charged object also emits heat, presumably enough that it could heat a room, although this would take time, complete concentration and a large expenditure of energy and is therefore rarely used.
3. Speed and Agility

Gambit's ability to tap his internal bio-kinetic energy also grants him extremely heightened agility, dexterity and reflexes, with a slight increase in speed, and has at times allowed him to dodge or deflect bullets and other objects thrown at him.

While Rogue had his power after their first kiss, it was also implied that his need to be on the move and doing things constantly was related to a high energy metabolism associated with this.
4. Psionic Shielding

The bio-kinetic energy in Remy’s body creates a form of static interference that acts to shield his mind from detection and intrusion by even the most powerful telepaths, such as Charles Xavier, Jean Grey and even the Shadow King. He can amplify this static by charging something.
3. Charm

Remy also possesses a form of hypnotic 'charm' which allows him to exert a subtle influence over any sentient mind, although the effect of this is lessened if the target knows about it. This power allows him to compel others to believe what he says and agree with anything he suggests, to a certain extent.

It is unknown how strong this power is and what its exact nature is although there is much speculation that it is empathic in nature, however it is known that he has good control over it.

His charming ability is achieved by charging the subject's brain with energy through the use of his kinetic powers.

4. Empathy / Psionic Ability

1. Remy’s charm is actually derived from empathy or other psionic ability such as telepathy. The best indication of this is when he is able to psychically sneak up on Psylocke in the astral plane and cut her off from further invasions of his privacy after she had entered his mind without permission.

Another example of this is when he knew that Henri LeBeau had snuck into the mansion despite the fact that the security systems had not picked him up and no one else knew, although this could be attributed to the next ability.
2. Kinetic / Spatial Awareness

Remy’s kinetic abilities give him the capability to ‘see’ the potential energy in objects, thus providing him with a form of spatial awareness.

3. Advanced Kinetic Ability

Based on one panel in X-Men #163 where a blinded Remy sees a vision in the glow of a kinetically charged card.A further advancement of his kinetic ability is to see into the future.
Back to top Go down
Eleel Saarnen
Leader of the Brotherhood
Leader of the Brotherhood
Eleel Saarnen


Male
Number of posts : 233
Age : 34
Location : Atop the heavens.
Motto : Live for yourself,not everybody else
Registration date : 2008-09-08

Character Statistics
Hero Experience Points:
Gambit's powers and abilities Left_bar_bleue0/1000Gambit's powers and abilities Empty_bar_bleue  (0/1000)
Spam Level:
Gambit's powers and abilities Left_bar_bleue0/0Gambit's powers and abilities Empty_bar_bleue  (0/0)
Stats and Traits:

Gambit's powers and abilities Empty
PostSubject: Re: Gambit's powers and abilities   Gambit's powers and abilities I_icon_minitimeThu Sep 11, 2008 12:05 am

Approved
Back to top Go down
http://sacredsouls.forumotion.com/forum.htm
 
Gambit's powers and abilities
Back to top 
Page 1 of 1
 Similar topics
-
» 7's Powers and abilities
» Oueens powers and Abilities
» Wolverine's Powers and abilities
» Rogue's Powers and abilities
» Hellion Powers and abilities

Permissions in this forum:You cannot reply to topics in this forum
Marvel Universe :: Archives :: Creation Archives :: Power Creation Archives-
Jump to: