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| Subject: Stats System Tue Jun 02, 2009 9:50 pm | |
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Stats System
The Stats System exists to act as a guideline when members role-play within the forum. The stats will ideally keep the characters in check. There are basically five different types of stats that will be utilize in the course of the role play. These stats are as the following:
- Strength: It measures the physical power of a character.
- Defense: It measures how much attack a character can withstand.
- Speed: It measures how fast a character can move and how quick the character can evade an attack.
- Accuracy: It measures how accurate the attack of a character can be.
- Intelligence: It measures the the power of non-melee attacks and defense.
The stats shall be described in more detail in the below. Please do keep in mind that the stats are here as a gauge for the members during their role-playing. The most important factor that matters is still the way the member writes while he/she role-play. Stats are used differently in this forum. In this forum, we do not simply looking at the numbers and giving it a definition (e.g. 51 Strength means that your character can live 1000kg of matter). Instead, we compare between stats and uses the difference between them. _______________________________________________________________________________________
Strength vs Defense We take this equation into account: Strength - Defense = ♦ Therefore if the difference between Strength and Defense is:
- ♦ < -46 : If the attacker had used any part of his body to attack, the part bones in that part of the body would be broken, same goes for any equipment or weapon used.
- -45 < ♦ < -36 : This feels as though the attacker has punched a piece of steel and that his own knuckle is hurting while there is not even a scratch on it.
- -35 < ♦ < -26 : This feels as though the attacker has punched a piece of steel and that his own knuckle is hurting while there is not even a scratch on it.
- -25 < ♦ < -16 : The victim is not hurt at all
- -15 < ♦ < -6 : The victim is not hurt at all
- -5 < ♦ < -1 : The victim is not hurt at all
- ♦ = 0 : Since both attack and defense are of the same standard, the attack will be neutralized and both the attacker and defender will not be hurt
- 1 < ♦ < 5 : The attack feels simply like a mosquito bite
- 6 < ♦ < 15 : The attack hurts like a normal punch
- 16 < ♦ < 25 : The attack hurts more than a normal punch and you would probably be feeling it in the morning.
- 26 < ♦ < 35 : The attack may result in the breaking of bones or internal injuries
- 36 < ♦ < 45 :The attack feels just like being ran over by a train
- ♦ > 45: The difference between the strength and defense is just too much, such that the victim may lose their life if they take another attack.
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Accuracy vs Speed We take this equation into account: Accuracy - Speed = ♦ Therefore if the difference between Accuracy and Speed is:
- ♦ < -46 : Hit rate is 1%.
- -45 < ♦ < -36 : Hit rate is 10%
- -35 < ♦ < -26 : Hit rate is 20%
- -25 < ♦ < -16 : Hit rate is 30%
- -15 < ♦ < -6 : Hit rate is 40%
- -5 < ♦ < 5: Hit rate is 50%
- 6 < ♦ < 15 : Hit rate is 60%
- 16 < ♦ < 25 : Hit rate is 70%
- 26 < ♦ < 35 : Hit rate is 80%
- 36 < ♦ < 45 :Hit rate is 90%
- ♦ > 45: Hit rate is 99%
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Intelligence vs Intelligence We take this equation into account: Intelligence (Attack) - Intelligence (Defense) = ♦ Therefore if the difference between Intelligence (Attack) and Intelligence (Defense) is:[/center]
- ♦ < -46 : The victim is not hurt at all
- -45 < ♦ < -36 : The victim is not hurt at all
- -35 < ♦ < -26 : The victim is not hurt at all
- -25 < ♦ < -16 : The victim is not hurt at all
- -15 < ♦ < -6 : The victim is not hurt at all
- -5 < ♦ < -1 : The victim is not hurt at all
- ♦ = 0 : Since both attack and defense are of the same standard, the attack will be neutralized and both the attacker and defender will not be hurt
- 1 < ♦ < 5 : The attack feels simply like a mosquito bite
- 6 < ♦ < 15 : The attack hurts like a normal punch
- 16 < ♦ < 25 : The attack hurts more than a normal punch and you would probably be feeling it in the morning.
- 26 < ♦ < 35 : The attack may result in the breaking of bones or internal injuries
- 36 < ♦ < 45 :The attack feels just like being ran over by a train
- ♦ > 45: The difference between the strength and defense is just too much, such that the victim may lose their life if they take another attack.
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